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Writer's pictureJackson Ireland

Teenage Mutant Ninja Turtles the Cowabunga Collection: Turtley Awesome in Every Way

Earlier this year I looked at Teenage Mutant Ninja Turtles Shredders Revenge. It was an excellent beat-em-up that not only paid tribute to past Ninja Turtles titles but improved upon them. Making it the best game the best Teenage Mutant Ninja Turtles game ever made.


And that’s saying something. Unlike many other licences which are lucky to get one decent game, the Turtles have a legacy of excellent games that rank among the best of their generation. There are many people who grew up with the Turtles in the late 80’s and early 90’s who hold the games from the period in high regards.


A lot of that is due to the developer, Konami. While Konami are known for their plethora of original IPs like Castlevania, Metal Gear and Silent Hill, back in the 80’s and 90’s they developed a number of different licensed games. And shockingly, most of them were pretty damn good.


But it was their Ninja Turtles games that were the most profitable. Which is why they would go on to develop 13 games between 1989 and 1993 featuring everyone’s favourite half shelled heroes.


And now we have all of them in one convenient collection with Teenage Mutant Ninja Turtles the Cowabunga Collection. Just from the concept this had me hooked. Not only are licenced games almost never rereleased, even when they are there’s usually an asterisk attached to it.


They’re either remade, a solo release, or in one of those expensive Arcade 1-Up Cabinets. Even when you get a compilation, they don’t always include all the games. Look at the Disney Afternoon Collection which only included a handful of Capcoms Disney output.


So to see Konami and Nickelodeon not only do a compilation of the old Ninja Turtles games, but all of them is a big deal. Add in Digital Eclipse who are masters of doing collections like this, and we should be in for a good time.


And a good time we shall have, because this is one of the best videogame collections I’ve ever seen. I haven’t been this impressed with a collection since Sonic Mega Collection on GameCube. There is so much love that went into this that any fan of Ninja Turtles or retro games is going to love it.


First off, the emulation is excellent. While Digital Eclipse are good at making collections like this, their output does sometimes suffer from slight input lag. I’m happy to report that Cowabunga Collection does not have input lag, making playing each game smooth and painless.


If anything, playing the games is better here than in the originals. Cowabunga Collection adds in a bunch of new enhancements you can toggle on and off. In some cases this is just being able to activate cheat code stuff without inputting the codes, but in other cases it includes stuff like God mode, or being able to turn off sprite flickering and slowdown.


The latter makes some of these games so much smoother to play. This needs to be a standard feature for NES games going forward. Trust me it improves the play experience greatly.


You also get a bunch of other features like the watch mode. With this you can watch a full playthrough of the game and jump in and play at any point. This isn’t something I would personally use, because I like to play my games, but this is a good feature for younger players or casual Ninja Turtles fans who might not be very good at the games but still want to see what it offers. Well, those and games journalists.


You also have online play, though this part is a little disappointing. Only 4 of the 13 games have online play. I get that not all the games could have online, since some are single player only, but why only 4? It just feels too limited. I’m glad it at least has online play, but this part could have been better.


You can also choose between the Japanese and English versions of each game. There are some slight differences between them though unless you’re one of those who likes to compare different versions you’ll probably just stick to the English versions. And, of course, you’ve got your standard accessibility features like save states and rewind functions. So, in terms of how the games play, it’s fantastic.


Even the menu presentation is great. They’re designed to look like a comic book with panels and artwork pulled directly from the original comic book series. They even use videos to show off each game to give a better idea of what each game is like.


As for the presentation of the games, you’ve also got your typical display options like filters and borders, and they generally look nice. The filters are decent enough though the LCD display did look a little off. I also wish we had more border options; each game has their own border which is fine enough I just wish we had a few more to pick from. But I’m just nit-picking at this point.


So as far as the games are concerned it’s all top notch, but it’s in the extra content where Cowabunga Collection truly shines. This games museum is one of the most jam-packed I have ever seen. It has everything a Turtles fan could want.


You’ve got fully scanned boxes and manuals, concept art, design documents, style guides, a music player, magazine advertisements, comic covers for every single Turtles comic series and screenshots from every episode of every Turtles cartoon up to this point. Holy crap that’s a lot of stuff. There’s over 1000 different items in the museum, you can and likely will spend hours here just trying to unpack it all.


But one of the coolest extra’s is the strategy guide. This is something made exclusively for Cowabunga Collection that contains helpful tips and tricks for each game. The actual tips aren’t anything special, you probably know most of them if you’re a fan of these games, but it’s the presentation that puts it over the edge.


It designed to look like the guides in gaming magazines from the 80’s and 90’s. The writing and artwork make it feel as authentic to those kinds of guides as possible. They even threw in a few extra gags for good measure. There is a lot of personality in this guide which just shows how much love went into this. Something you could say about Cowabunga Collection as a whole.


The games play great, the presentation is spectacular, and the amount of extra’s is simply mind boggling. Cowabunga Collection is everything you could want in a collection. If you want a recommendation on whether this collection is worth it, then my answer is a resounding yes. New fan, old fan and just people who appreciate retro gaming, this is a collection well worth picking up.


But we’re not done yet. You know what we do here, it’s time to look at every individual game and see how they hold up. Normally I like to go in chronological order, but for this I’ll be covering it a little differently and cover them by the types of games they are.


We’ll do the arcade games first, then the home console games, the handheld games, and we’ll wrap it up with the Tournament Fighters trilogy. It’s a bit cleaner and more concise that way, and since the Tournament Fighters games were the last ones to release it also feels fitting to end on those too.


I also won’t go over the music much because, honestly, with maybe one exception the music in every game is excellent. They all have great soundtracks, and I would just be repeating myself if I talked about them. there’re only so many ways to say “this music is good” before it gets old. But enough jibber jabbering, let’s look at those games shall we.



Teenage Mutant Ninja Turtles (Arcade)



The original arcade game for Ninja Turtles is also one of the series most successful. Any arcade worth its salt had this cabinet. I remember being a little kid, like 6 maybe 7 years old, and still seeing this out in the wild despite it being several years since its first release, that’s how big it was.


It’s one of the most popular arcade games of all time and it’s easy to see why. It’s got a great audio and visual presentation that represents the cartoon incredibly well, with some impressive set pieces like the opening level in a burning building. Add to that the 4-player co-op, which was rare back then, and you’ve got a game that had a ton of appeal even without the licence.


But for as big as this game was, looking back on it the gameplay doesn’t quite hold up today. The combat never feels that satisfying. The combos are janky and I never feel like I’m in full control. Compared to Final Fight and Golden Axe, both of which released the same year as this, the gameplay isn’t nearly as deep of refined.


But the game isn’t remembered for tight gameplay, it’s remembered for its sheer fun factor with 4-players. When you get a group of friends together to play this it can be great chaotic fun. It’s a button basher at its core and those can be fun if you go into them with the right mind set.


This game hasn’t aged well in certain respects, but it’s still a classic that’s great fun with friends. It may be unrefined, and it is a money munching bitch of an arcade, but there’s still a lot to like about it.


Turtles in Time (Arcade)



This is the better of the two arcade games. It has everything you loved in the first game, you still have the great presentation and 4 players, but the gameplay is noticeably improved with more moves, better bosses and more interesting levels and set pieces.


I mean the whole game is about time travel, which let’s them get more creative with the level themes. You’ve got a prehistoric level, a pirate ship level, a space station in the far future, they really went all out in making this a bigger game than its predecessor.


The gameplay still isn’t great. I still don’t feel like I have full control in what the Turtles do, but the combos are a little better this time around. You’ve also got more bonus levels to add some variety, and like the first game it comes into its own when you have 4 players.


If I could pick only 1 of the arcade games to play, it would be Turtles in Time without question. This isn’t the best version of Turtles in Time you can play, but we’ll get to that in due time.



Teenage Mutant Ninja Turtles (NES)



The very first Ninja Turtles game, and one of the more infamous. If you’re like me and you aren’t old enough to remember the 8-bit generation you’re first exposure to this game was probably through the Angry Videogame Nerd series by James Rolfe.


Since that episodes release the NES game has garnered a bit of a negative reputation. After finally playing it for myself, I can say it really isn’t that bad. Heavily flawed yes, but still a decent game all things considered.


This Ninja Turtles game is more of an action platformer than a beat-em-up. The levels are laid out like mazes with top-down sections that lead into side scrolling sections. Most of the game is spent going in and out of both, looking for items and trying to find the way to the exit.


I’ll give them credit that having two gameplay styles was ambitious for the time. I like that the top-down sections have you trying to avoid enemies and sneaking past them using the side scrolling parts, like a ninja would do. There is a level where you get to drive the Turtle van and blow them up, but for the most part the top-down bits are meant more for sneaking around.


When you get to the action it is pretty fun. You can play as all four turtles and swap between them on the fly. Each one acts as an extra life and when one turtle is defeated you need to rescue them to play as them again.


You have a decent variety of enemies to face and a plethora of different special weapons to use. It’s not a bad little action game, but it has severe flaws that hold it back from greatness.


The 4 Turtles are not balanced at all. Donatello is very clearly the best due to his longer range. You could argue that is the case in the other games, but they had other stats to think about like speed and power. Here outside of range there’s little to differentiate each Turtle. This also means that Raphael is the worst one because his range is utter trash, and that annoys me because he’s, my favourite.


The only reason to swap between them is to keep their health bars in check. They don’t heal between levels, so you’ll want to keep swapping Turtles out to prevent from losing any you like. And that’s easier said than done because this game is ruthless.


If want a prime example of a game that is NES hard, Teenage Mutant Ninja Turtles is your go to. I don’t mind a challenge, but this games challenge isn’t always due to good design. Respawning enemies, bad enemy placement, awkward jumps, this games difficulty comes more from jank than good design.


Even scrolling feels off. You’re always slightly off centre when the screen scrolls so you aren’t given enough time to react to when an enemy spawns. And yes, the dam level is a goddamn nightmare with that stupid electric seaweed, though I didn’t find it nearly as bad as others made it out to be. Just bring a Turtle with full health and power your way through.


I didn’t hate this game, and I can certainly see why others like it, but this isn’t one I’ll be going back to often because of the difficulty. Let me put it this way, when one of the strategies posited in the strategy guide is to abuse the rewind function, you know a game is ridiculously hard.



Teenage Mutant Ninja Turtles 2: The Arcade Game (NES)



While the first NES game was a big success, it was quickly overshadowed by the arcade game. So Konami decided to just port that arcade game to the NES. Now obviously it was going to be a very paired down experience compared to the original arcade, but that doesn’t mean it has to be bad. Look at Double Dragon, the NES version was clearly inferior to the arcade, and it’s still considered a classic.


So how does the TMNT arcade port fare? Sadly, not great. I’ll give it this, the visual and audio presentation does do a good job of representing the arcade as much as it could on the 8-bit system. It’s still noticeably paired back from the original, but by NES standards it looks and sounds great.


The problem is with the gameplay. The original arcade already wasn’t that great to play, and the NES version is sadly much worse. It has fewer enemies on screen and only 2 players as opposed to 4 so a lot of the chaotic fun of the arcade is missing here. Which is understandable given the hardware limitations. I can forgive that, what I cannot forgive is how awkward it is to play.


The way you fight in this game never feels right. you can’t combo enemies which results in you having to rely on hit and run tactics a lot. You also have fewer moves which is saying something considering how limited the original arcade was. Even jump kicking feels awkward given how you time it.


I know this game has its fans who have a lot of nostalgic memories of it, but I just didn’t care for it at all. It’s a watered-down version of an already aged arcade game. What more can I say than that.



The Manhattan Project



I may not have liked the NES port of the arcade game, but I really liked Teenage Mutant Ninja Turtles 3 The Manhattan Project. This is such a big improvement over the last game. Better visuals, better controls, tighter gameplay. This is what the arcade port should have been.


While the combat is still limited it works a lot better here. You don’t have combos, but you also don’t need to rely on hit and run tactics nearly as much. You also have new moves like a throw and a special move that’s unique for each Turtle.


The control is also much better. It’s not as stiff and I can actually get the Turtles to do what I want them to do. I can have fun with this game outside of multiplayer and it’s easily the best Turtles game on NES.


It isn’t perfect by any means. It’s way too easy to cheese by spamming the special moves over and over. They drain health when used, but they don’t kill you, so once you get to low health you can just go ham with them. But this is still a thoroughly enjoyable beat-em-up. Easily the best one I’ve played on the NES.



Turtles in Time (SNES)



Turtles in Time on SNES is a masterpiece. What more can I say on this title that hasn’t already been said. This was, for the longest time, considered not only the best Turtles game, but also the best beat-em-up ever made. And while Shredders Revenge has since supplanted it in my eyes, it’s still a fantastic game that’s well deserving of its reputation.


Turtles in Times on SNES is one of the rare examples of a home console port that was superior to the arcade. Sure, the original arcade game still had better presentation, but everything else was done better in the SNES version.


The combat was more refined, with a better combo system and control scheme that actually felt like I had full control. There were more levels and bosses added along with additional modes like a time attack and vs mode, giving it far more content. The difficulty was also rebalanced to make things fairer while keeping it challenging.


And even though the arcade version looked better, it wasn’t by much. This is still a great looking SNES game. It even makes great use of Mode 7 here, so it was still graphically impressive even when compared to the arcade.

Really, outside of it having 4 players, there is no reason to play the arcade version over the SNES one. It is so much better that you wonder why Konami didn’t give the same treatment to their other Arcade games like X-Men. That would have killed on consoles.


Honestly the only flaw I can think of is that it’s short. You can beat it in less than 30 minutes, but the different difficulties do mitigate this to a degree. Plus, at under half an hour it makes for a quick and snappy playthrough when you don’t have anything else you want to play.


This game is magnificent. It’s easily the best game in the entire collection and one of the finest beat-em-ups ever made.



The Hyperstone Heist (Mega-Drive)



One thing you must respect Konami for is not taking sides during the 16-bit console wars. While the SNES was their main platform, they also had a healthy amount of support for Sega’s Mega-Drive with many of their popular Ips making the jump over.


And these weren’t mere ports of SNES titles either. They were completely new games built exclusively for Sega’s system, often being a little weirder and more experimental. Just compare Contra 3 and Contra Hard-Corps if you want an example.


The Hyperstone Heist follows in that tradition. This game takes elements from Turtles in Time and the original arcade game and mixes them with a bunch of new stuff to create a sort of remix of both titles.


The gameplay is very similar to Turtles in Time on SNES with a few key differences. It has fewer levels for one, but each level is made longer with multiple parts to compensate. The game is also slightly more difficult than Turtles in Time, though the ending is no longer locked behind hard mode, only the character roll call. You also have a dedicated run button, though you lose the ability to throw enemies at the screen which is a bummer.


It's a good-looking game too. It manages to capture the same style as the SNES game albeit with a darker palette. The cutscenes are also way more detailed. Shredder is jacked in the intro cutscene, and April’s cleavage is way more noticeable, not that I’m complaining mind you.


Hyperstone Heist is a solid Turtles game for Sega’s 16-bit machine. Is it as good as Turtles in Time? Not really, it’s a bit more of a drag with the longer levels, but it’s still a great game in its own right. It’s nice to see that Konami treat Sega kids just as well as they did Nintendo kids.



Fall of the Foot Clan (Game Boy)



The first handheld Turtles game, assuming you don’t count the tiger handheld stuff and why on earth would you. Fall of the Foot Clan came out very early in the Game Boy’s life and it certainly feels like it. Early Game Boy games were very simple experiences since most developers hadn’t quite clocked handheld gaming yet, and this is no exception.


Fall of the Foot Clan is a simple side-scrolling action game. You walk to the right, kill the enemies in the way and beat the boss at the end. That’s it. Aside from the occasional obstacle, the gameplay is little more than walk forward, kill bad guy, and occasionally turn around to kill bad guys behind you.


It can be fun, but it gets monotonous fast. There are some secret bonus games to find, which are fun distractions, but they do little to offset the tedious gameplay. There are also no differences between the four Turtles so there’s little variety in how you tackle each stage.


This is one of the weaker games in the collection. I will say it does at least look nice for an early Game Boy game, the backdrops are nicely detailed and there are some cool set pieces, but this is one you can skip.



Back from the Sewer



This is more like it. Back from the Sewer has the same basic gameplay as Fall of the Foot Clan with several improvements that make it a much better game. For one thing the Turtle’s now have clear differences meaning there’s a reason to pick one over the others.


The Turtles also act as your lives, which is how it worked in Fall of the Foot Clan, only now they have individual health bars that don’t always fully refill between levels, meaning you may have to switch to another Turtle to keep them all alive. Even if you lose a Turtle, you can get them back through a bonus boss fight, which is easier said than done and only lets you save one Turtle at a time. So try your best not to lose too many of them at once.


The levels are now much bigger with optional secret areas to find. There’s more variety with belt scrolling and hover board levels breaking up the monotony and the game is far more challenging, though not always in a good way.


The number of enemies and hazards the game throws at you can be relentless. I swear there are moments that require pixel perfect precision to get through without getting hit. This game relies a lot more on memorisation which can make your first playthrough a chore as you get hit by things you couldn’t avoid. The bigger challenge is appreciated but it isn’t always fair.


But the best part of Back from the Sewers are the visuals. This is a good-looking Game Boy game, large and detailed sprites, impressive backgrounds with plenty of set-pieces and variety, level title cards that look like they were ripped straight from the cartoon. It’s good stuff.


I liked Back from the Sewers. It can be a pain in the neck at times, and I still wouldn’t rank it among the best Turtles games, but it’s certainly better than the last game and a decent handheld game for its time.



Radical Rescue (Game Boy)



Full disclosure, I didn’t beat Radical Rescue. Not because I couldn’t but because there’s another project I want to work on after this that I really want to get to. So, consider this more a first impressions of sorts.


And my first impression is mixed, but mostly positive. Radical Rescue is the most ambitious of the Turtles Game Boy adventures. Unlike the other 2 which were linear action games, this is a Search Action game.


The idea is you start as Michelangelo and need to rescue the other Turtles, with each one having a unique ability that lets you make it further into the game. Just from the concept I like this game a lot. Having each Turtle with their own ability you need to use to progress makes each feel like part of a team, something few of the other games get across.


That said it is an early Search Action game lacking in a lot of the conveniences modern games in the genre have. The map is a little confusing and doesn’t do a good job of showing how each room is connected and certain doors only open one way which makes navigation confusing.


It also doesn’t show you where the bosses or Turtles are so you likely will get lost at one point. Fortunately, the Cowabunga Collection does have a feature that fixes that. One more reason why Cowabunga Collection is the best way to play these.


The level design can also be a pain. The enemy placement can be outright stupid, and there are moments where it’s near impossible to avoid damage. The short draw distance can also lead to you getting hit by enemies you didn’t see coming which forces you to inch forward slowly in places, which is never fun.


But despite the flaws I had with it I still enjoyed what I’ve played of Radical Rescue so far. I like the ambition here, they could have just kept the same gameplay style from the previous games, but they tried something different instead and I respect them for that.


It’s an older Search Action game with all that entails, but it still has its own appeal. I’ll be going back to this one in the future to finish it off, but as of right now, I like it just fine.



Tournament Fighters (NES)



And thus, we come to the Tournament Fighters trilogy. Technically the NES version came out a few months after the other 2, but I want to look at this one first because it would feel weird to end on it. And because I want to end things on a high note.


Alright, the NES version isn’t that bad. Honestly, it’s impressive Konami made a fighting game for the NES in the first place. But this raises a question, why make a fighting game for the NES in the first place? It’s not exactly a system built for the genre; the controller only had 2 buttons for God’s sake.


I’ll give them this, it’s probably as good as a fighter on NES could be. It’s extremely limited, but it plays well enough. Each character only has 1 or 2 special moves, and there’s this weird mechanic where a ball gets dropped in you can pick up and use as a projectile. I don’t know why that’s a thing, but it helps it stand out.


The roster isn’t very big at only 7 characters. You’ve got the 4 Turtles, obviously, Shredder, Casey Jones, and Hot Head. There’s not a whole lot of differences between them, outside of their specials the 4 Turtles play nearly identical, but at least the characters are one’s fans would recognise. Aside from Hot Head, I don’t know who that is.


Tournament Fighters on NES isn’t great, but it is an interesting curio at the very least. And hey it’s probably the best fighter on NES. Not like that’s saying much though. What’s the competition exactly? The 2-player mode in Double Dragon? Urban Champion? Ok yeah, it’s better than Urban Champion.



Tournament Fighters (Mega-Drive)



Alright Tournament Fighter on NES I went easy on, but Tournament Fighters on Mega Drive just straight up blows. It controls horribly, the graphics are unappealing, the audio is dreadful, the roster is weak. What on earth happened here?


Let’s start with the visuals first. This game goes for a darker aesthetic compared to a lot of the other games. I don’t mind necessarily mind this, the Turtles got their start as a parody of dark gritty comics after all, but this game just looks ugly.


The backgrounds all look like something from H.R Geiger not Ninja Turtles. Some of them look kind of cool, but it never feels like something from the show or comics. I know the story involves traveling through space, which does happen in Turtles lore, but they could have made them at least a little recognisable. Even the character sprites don’t look great with some stiff looking animations.


But the visuals are godlike compared to the audio. The Mega-Drive sound capability has a bad reputation, but truthfully it could put out some decent stuff. Look at Sonic 2, that game has an amazing soundtrack. This on the other hand sounds awful. The music is dull, and the sound effects sound muffled and incomprehensible. I’ve heard less garbled sound in a black metal album.


And I could forgive all of that if the gameplay picked up the slack. As a fighter it doesn’t feel that good to play. Special moves work fine, I had no issues there, but you’re normals are extremely limited. You only have one punch button and one kick button. I know the Mega Drive controller only had 3 buttons, but there was a 6-button controller out by this time why not use that?


Oh, but don’t think the third button goes to waste, because they use it as a taunt button. The most vital part of any fighting game. But in fairness I get the limited control scheme. They could have used the 6-button controller, but not everyone had that yet, so I get why they didn’t use that.


But is it so much to ask for things to flow well. There’s no combo system and the attacks lack any kind of impact. It is not a satisfying fighting game to play. There’s a super move system, that’s kind of cool given those weren’t standard back then but the game doesn’t tell you how it works. Even the manual doesn’t help with that, trust me I looked.


The roster is a total let-down too. You’ve got the 4 Turtles who do at least play a little more differently than each other this time, along with Casey, April, Ray Filet and Sisyphus. Casey and April are nice additions but who the hell are the other 2. I guess they’re from the comics, but they aren’t exactly the most colourful or interesting characters they could have picked from. Sisyphus is just some big beetle guy, he looks like a generic Power Rangers villain.


I did not enjoy this one. There are some cool things about it like stage transitions and being the only game to feature a Triceraton, but it just sucks. The NES version wasn’t great, but it was also hampered by being on weaker hardware. The Mega Drive version has no excuse. You can easily skip this one.



Tournament Fighters (SNES)



Now we’re talking. Tournament Fighters on SNES is the best version of the game full stop. It’s not perfect by any means, but at the end of the day it’s a decent enough fighting game.


Tournament Fighters on SNES is a blatant Street Fighter 2 clone. It plays almost identical only with four buttons instead of 6, and honestly, I’m perfectly fine with that. All I ask is that the gameplay is competently done and, for the most part, it is.


Graphically the game looks damn good. Large detailed sprites, colourful backgrounds that fit each character, flashy super moves and some decent looking cutscenes. It’s a real looker for the system.


There’s also an impressive number of modes here, some of which were ahead of their time. Aside from the standard arcade and vs modes, you also have a watch mode where you can watch CPU characters duke it out and a story mode. I think this is the first fighting game to have a dedicated story mode, something most modern fighting games wouldn’t be seen without.


I really like the roster too. It has 10 fighters, which was a decently big sized one for the time. You have the Turtles and Shredder, but you also have a bunch of characters from the comics. And while I don’t recognise a lot of them, they are wacky and fun designs that fit a fighting game well. They even created a new original character called Asuka. Would have preferred April, but Asuka is pretty cool too.


The gameplay is a solid Street Fighter clone, though it isn’t the most balanced. Some characters are insanely overpowered, and the super moves can be disgustingly broken. Though credit where it’s due for at least having a super move system in the first place.


The AI is also cheap as hell while also being easy to cheese, making arcade runs not that much fun. But with friends it can be a great time. The combat is smooth and flows much better than the other 2.


This version just feels good to play. Granted a lot of that is because it feels exactly like Street Fighter 2, but I ain’t complaining. I’d rather play a Street Fighter clone than whatever the hell the Mega Drive game was trying to be.


Is it the best fighter on the SNES? Not really, Street Fighter 2 is still there after all, but it is a good alternative. I’m shocked we didn’t see more fighters from this franchise given how many characters would fit the format. I mean we got the Turtles in Injustice, and they were great there, so why not give it another shot? Until then though, this is the best option for one-on-one TMNT action.



Well, that’s all the games reviewed. There were some duds here, but most of the games here were solid titles, and some were straight up great. All in all, Cowabunga Collection is a wonderful compilation whether you’re a Turtles fan or not and I couldn’t recommend it highly enough.


These weren’t the only Teenage Mutant Ninja Turtles games Konami developed either. They also did the games for the 2003 series, and I wouldn’t mind seeing a collection of those games too. They weren’t as good, but it would be nice to see all the same. That generation of Teenage Mutant Ninja Turtles doesn’t get as much love.



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